Tour Viewer

Here to walk a tour? Scan its code with your phone's camera, or open its link.

AR tours, on your phone, on site

You know a story about a place. Let people see it there.

You have a story to tell, or something to show. Here are the tools to put it on the spot, so your visitors experience it in the real world, through their phone.

Make the tour yourself, without programming. Walk there once with your phone and leave your words and pictures where they belong.

Tours run on Android phones with Chrome.

A drawn park with a mill, a pond and trees: a dotted route links the code at the start with five numbered stations, and a visitor walks it.

How it goes

Your story, told in one walk.

Here is the whole of it, start to finish. Each picture shows what your phone, and later your visitor's phone, would show at that moment.

  1. A story you know

    It starts with something you know.

    The old mill at the edge of the park turned for a hundred years. You know when it was built and what the stream drove, and somewhere you have a photo of it from 1910.

    People walk past it every day and know none of this. You could tell them, right there, at the mill.

    What you start with: a place, and something to tell about it.
  2. On site

    Walk there with your phone.

    Open the page on your phone and go to the mill. Stand where the story happened and hold the phone up. A ring on the ground shows the spot. Tap Place here, and a numbered station drops onto it.

    You do not need anything printed for this. Placing works anywhere along your walk.

    On your phone: the ring finds the ground, the station drops onto it.
  3. Words and pictures

    Add what you know.

    Type a title and a few lines. Add the old photo. They stay on that spot, standing in the air above the station, the way a sign would.

    Then walk on to the next place that has a story, and do the same there. The words can be changed later, at a computer.

    On your phone: a few lines and a photo, fixed to the spot.
  4. When it is ready

    Hang a code where the walk begins.

    At the end of your walk the tour is saved. Print its code on a sheet of paper, whenever the tour is ready, and hang it where the walk starts: on a gate, a post, a noticeboard.

    Visitors scan it there to open the tour.

    On your phone: the tour is ready, and its code goes up on the noticeboard.
  5. Your visitors

    They scan it, and your stations appear.

    Someone stops at the noticeboard and points their camera at the code. No app to install: the tour opens in their phone's browser.

    They hold the phone up, and your station appears on the spot where you stood, with your words and your photo. Then the next one, as they walk.

    On their phone: the tour opens in the browser, and station 1 appears on the path.

And at the mill they read what you wrote, beside the photo you kept.

Make your own tour

  • Nothing to install
  • It all runs in the browser
  • No need to print a code while you build
  • Lives in your own storage
  • No sign-up, no account
  • Keeps working without signal once a tour has loaded

The setup right below takes you through it, one step at a time, and its steps open in any order.

What people make with it

  • A walk through the town's history. A local history group puts the old photos back where they were taken.
  • A birthday treasure hunt. Parents hide the clues along the way, and the children find them through the phone.
  • The castle tower, as it once stood. Visitors see the tower that is gone, on the spot where it stood.
  • More about every painting. A small museum tells, beside each picture, what the label leaves out.
Mill Park an example route
Mill Stream MILL LANE OLD MILL Courtyard Mill Park Viewpoint N Start: your poster
1 Step 1 of 6

Loading the setup...

In AR: point the camera at the hung code until it is measured, walk the route placing pins and photos, then tap Done - the tour is saved.

Watch where you walk. Look up from your phone when you move, and stay off roads.